Die 1 Die 2
SMALL
(2-6)
34 TO 1
ALL
(2-12)
175 TO 1
TALL
(8-12)
34 TO 1
2 3 4 5 6 8 9 10 11 12
DON'T COME BAR
OFF
2
Place
Buy
OFF
3
Place
Buy
OFF
Lay
4
Place
Buy
OFF
Lay
5
Place
Buy
OFF
Lay
SIX
Place
Buy
OFF
Lay
8
Place
Buy
OFF
Lay
NINE
Place
Buy
OFF
Lay
10
Place
Buy
OFF
11
Place
Buy
OFF
12
Place
Buy
ONE ROLL BETS

30:1

15:1
HORN BET

15:1

30:1
ANY CRAPS
7 TO 1
ANY SEVEN
4 TO 1
C & E
HARDWAYS
HOP BETS
7:1
9:1
9:1
7:1
Pays 15 TO 1
Pays 30 TO 1
COME
FIELD
2
Pays Double
· 3 · 4 · 9 · 10 · 11 ·
12
Pays Triple
DON'T PASS BAR
PASS LINE
Roll History:
EV & House Edge by Category
Table Minimum: $5.00 | Bankroll: $1000.00 | Current Total Bet: $0.00
1
5
25
100
500
1000
Total Combined EV & House Edge
Total EV: $0.00
House Edge: 0.00%
EV & House Edge Calculator
Total EV: $0.00
House Edge: 0.00%
Craps Settings
Game Variant

Crapless Craps: the Pass Line only loses on a seven-out — 2, 3, 11 & 12 become points instead of craps/naturals. Don't Pass, Don't Come, and Lay bets are not available; Place/Buy bets are added for 2, 3, 11 & 12. Switching variants clears the table and is only allowed between hands.

Table Style

Bubble (default) pays to the penny and allows improper bet amounts. Table mode rounds every payout down to the whole dollar and marks improper bets with a ⚠ caution icon.

Payout Rules
Tools

Monte-Carlo test betting strategies over thousands of sessions (simulations use traditional craps rules).

Craps Strategy Simulation Test

Monte-Carlo test a betting strategy over many simulated sessions — all client-side. Results are for training/entertainment; every craps bet has a house edge.

Strategy

Bubble mode pays wins to the penny and spreads regress amounts across whole-dollar place units. Live Table mode floors payouts to whole dollars and returns any remainder when a spread cannot be made with proper bet amounts (e.g. $45 inside → $44 inside + $1 back).

Payout rules above apply to this simulation run (defaults match your Craps Settings when you open this modal).

Presets seed the bet list below — edit, delete, or add bets to customize each one's press / regress / take-down rules.

Bets
Group Regression

When triggered, in-scope place/buy bets regress to the spread and out-of-scope place/buy bets come down. Resets each seven-out. "By denomination" scales the classic $5 spread (e.g. $32 across / $22 inside) — a $25 denomination regresses to 5x that.

Once your cash profit plus the money still in action reaches this target, the strategy pulls bets off the table to book (guarantee) the target as cash, then stops — e.g. up $150 with $64 in bets → $214 reachable, so it regresses to lock the $200.

Session & Bankroll Rules

When off (default), bets and presses are capped so cash on hand cannot drop below the stop-loss floor — or below the locked profit target when continuing past target — even on a seven-out. When on, thresholds are checked only after each full roll settles, so one roll can swing past the line.

When on, hitting the profit target books that amount as locked cash and the session keeps playing only with house money above the target when possible. The session ends when equity falls back to the target, max rolls, or stop loss. With overshoot off, locked profit is never put back at risk; with overshoot on, a single roll can swing equity below the target before the giveback check.

Stop loss / profit target are checked after each full roll settles. Use the overshoot toggle above to allow or prevent swings past those lines. "Number of Total Rolls" and "Number of Shooters" run until that many are reached across all sessions (a session is allowed to finish, so the total can go slightly over) and don't use a per-session roll cap.

Add Bet

Attach the same bet configuration to multiple numbers — each is placed and presses/regresses independently. For Pass/Come bets, choose what happens to a place/buy on the same number when this bet travels or the table point is set.

Press / Regress / Take Down